See your whole product. Find what’s working. Uncover issues. Decide what comes next.
Understand every screen, flow, and product in one view. Spot patterns and inconsistencies, and make better decisions across the entire product line.
Capture the screens you already have, and ProUI builds a model of your product out of them: its structure, its patterns, the visual system it actually uses. Then review it from whichever perspective you need, mark it up, and lay out what should change, without opening a professional design tool.
Above: screens captured from one product, laid out together, with three comments pinned to the screens that prompted them. ProUI answers each one against the whole product rather than that screen alone.
You don’t have to be a designer to communicate a better design. ProUI makes professional UI thinking available to the whole product team.
01 · Capture
Grab the screens you already have
Capture straight from the browser at desktop, tablet, and mobile sizes. ProUI reads the page's structure every time, automatically and with no setting to turn on, so a screen arrives as something it can reason about, not just a picture. Capture as you go, then send the whole collection into a project at once.
This is the part that makes everything after it possible. A screenshot can be described; a captured screen can be examined. It is why a finding can point at one button rather than at a region of an image, and why ProUI can tell you that two screens disagree.
02 · See the whole product
Stop reviewing one screen at a time
Navigating an application page by page hides the things that matter most. On one large workspace you can see a whole product at once, and ProUI organises it the way you already think about it: product, apps, flows, screens. Two separate projects can be combined and reviewed as one, which is how you find out that your console and your portal are not the same product.
- An entire application
- Several apps from the same company
- A website and its customer portal
- Desktop, tablet, and mobile
- One specific user workflow
- Existing screens beside proposed redesigns
- Two projects combined, reviewed as one
- A competitor's product, for comparison
03 · Review from any perspective
Choose who is reviewing, and what they look for
The same four screens produce a different review depending on who is reading them. ProUI makes that an explicit choice: pick a perspective, then pick what it should investigate. A designer asks whether the components agree; a business analyst asks whether the process can be followed end to end.
Eight perspectives
Each with ten or eleven things it can be asked to investigate.
General UI/UX
A broad UI/UX review.
10 review focuses
Designer
Visual systems, hierarchy, components, interaction and states.
11 review focuses
Product Owner
User goals, workflows, discoverability and complexity.
11 review focuses
Business Analyst
Processes, information, business rules and requirement gaps.
11 review focuses
Marketer
Messaging, calls to action, credibility, brand and friction.
11 review focuses
Developer
Implementation consistency, reuse, states, semantics and ambiguity.
11 review focuses
Agency / UX Consultant
An external review of a client product, with questions to ask.
11 review focuses
Founder / Stakeholder
Plain-language findings for non-design leadership.
11 review focuses
A perspective is not your job title. A product owner can run the designer review, and a founder can run the one written for a business analyst. The role decides how ProUI thinks, not who is allowed to ask.
04 · What it finds
Different isn’t the same as wrong
A weaker reviewer reports every difference between two screens as an inconsistency. ProUI separates deliberate variation from real drift: when a difference might be intentional, it asks instead of ruling. Findings come back as issues, opportunities, and questions, each with a confidence, and each pointing at the elements it is about.
Three kinds of finding
Issues
Something that is likely to be wrong, with the evidence for saying so.
e.g. The primary call to action falls below the fold at 375px.
Opportunities
Not broken, but there is a better version available.
e.g. Two of these six required fields could be inferred from the account.
Questions
A difference ProUI noticed but will not rule on, because it may be deliberate.
e.g. These collections scroll differently. Verify whether that is intentional.
Every finding cites its evidence
A finding names the elements it is about, and ProUI knows where each one sits on the screenshot, so clicking it takes you to the pixel rather than to a paragraph describing where to look.
Anything the model cites that is not provably in the capture is removed before you see it, and what was removed is kept on the record. A review cannot point at an element your product does not have.
One topic per finding
- consistency
- usability
- navigation
- hierarchy
- layout
- content
- interaction
- accessibility
- visual-design
- other
Nothing is thrown away
Every review you run is kept, against the canvas it came from and against the project, so you can compare what ProUI said last month with what it says now. Any one of them exports to PDF for the people who were not in the room.
05 · Your design language
The design system your product actually has
Not the one in the brand guide. ProUI folds every captured screen into the visual system they add up to: the palette, the typefaces, the type scale, the radii, the spacing rhythm. Then it shows how far each value reaches across the product. The token used on fourteen screens and the one used on a single screen are both worth knowing about, for opposite reasons.
What gets measured
Colour
Every fill and border colour the product uses, and how far each one reaches.
Typefaces
The families actually loaded, not the ones the brand guide says.
Type scale
The sizes, weights and line heights in use, and where they blur together.
Radii
Corner treatments across components, including the odd one out.
Spacing rhythm
Whether the product sits on a grid, and what share of its spacing obeys it.
Contrast pairs
Foreground on background, as measured, with the ratio each pair reaches.
Every count is how many screens list a value, never how prominent it is on them. Filter by app, or by the colour scheme a screen was captured in.
Then decide, once
A review that keeps raising a difference you have already settled is noise. So a value can be marked, and the decision sticks.
Approved
This is the pattern. Later screens are read against it rather than argued about again.
Exception
Deliberate here, and only here. ProUI stops reporting it as drift.
Deprecated
On the way out. Anything still using it is worth finding.
06 · Annotate and collaborate
Point at the thing you mean
Say it visually, without professional design software. Draw on the screen, circle what is wrong, mark what should go. Feedback stays pinned to the pixel it refers to instead of becoming a paragraph describing where to look. When you ask ProUI a question about that screen, your markup is part of what it reads.
- Draw arrows
- Highlight areas
- Circle elements
- Mark for removal
- Compare screens
- Pin a comment
07 · Wireframe ideas
Lay out the idea without learning a design tool
No components, no constraints, no auto-layout, no layers. Start a desktop, tablet, or mobile artboard, drop the rough shape of a screen onto it, and the grid does the tidying: everything lands on a column and an 8px row, with clearance kept between stacked pieces. Drag badly and it still looks deliberate.
Everything you get
- Text
- Buttons
- Inputs
- Images
- Cards
- Tables
- Lists
- Tabs
- Navigation
- Containers
The point is not a pixel-perfect layout. It is being able to say “this is how I think the page should work” and have everyone understand you.
08 · Turn wireframes into designs
“Make this look like the rest of our application”
In developmentA generic AI UI generator has no idea what your product looks like. ProUI does. It has your screens, your patterns, your colours, and your annotations sitting right there on the same canvas. So the concept it proposes arrives beside the real product, in the same visual language.
What it takes into account
- Existing screenshots
- Other apps in the project
- Selected reference screens
- Existing UI patterns
- Colours and typography
- Navigation patterns
- Your annotations
- The wireframe itself
The loop
- Existing screen
- AI review
- Your feedback
- Wireframe
- AI design
- Compare
Explore alternatives without touching the production application, and without having to produce a polished design yourself.
The product experience
Three ways to communicate an idea
Each one is more visual than the last, and none of them require design skill. Whichever you use, it becomes part of what ProUI reads about that screen. A question, an arrow and a rough box are all evidence of what you meant.
Talk
Ask in plain language. No vocabulary to learn, no tool to open.
Mark up
Point at the interface. “Move this.” “Remove this.” “Put the filters here.”
Wireframe
Rough out the structure when the words aren’t enough on their own.
Who it's for
Approachable enough for the whole team
ProUI is built to be useful to a professional UX team and legible to someone who has never opened a design application, without compromising either. Everyone gets the same eight perspectives. The difference is which one you reach for first.
General UI/UX
Ask what could be better without deciding in advance what kind of answer you want.
A broad UI/UX review.
Designer
Review entire products, find inconsistencies, explore redesigns, and make recommendations that land.
Visual systems, hierarchy, components, interaction and states.
Product Owner
Visualise features, communicate requirements, and see new screens before anyone builds them.
User goals, workflows, discoverability and complexity.
Business Analyst
Document applications, map workflows, and annotate requirements visually instead of in prose.
Processes, information, business rules and requirement gaps.
Marketer
Review sites and conversion flows, sharpen calls to action, and explore landing page concepts.
Messaging, calls to action, credibility, brand and friction.
Developer
Understand proposed changes in context, and spot the patterns that repeat across the product.
Implementation consistency, reuse, states, semantics and ambiguity.
Agency / UX Consultant
Capture a client’s product, audit it, document the problems, and present a redesign strategy.
An external review of a client product, with questions to ask.
Founder / Stakeholder
Take part in design discussions without owning a licence to professional design software.
Plain-language findings for non-design leadership.
What ProUI is not
ProUI is not another design tool
Design tools are for creating designs. ProUI is for understanding and improving the products you already have, and exploring what they should become next. The complexity is removed on purpose.
Deliberately not here
- Complex vector illustration
- Pixel-level graphic design
- Advanced layer manipulation
- Professional component authoring
- Complex prototyping
- Replacing professional designers
What you get instead
A visual knowledge layer for your product. As you capture more, ProUI understands more of how your products, applications, flows, screens, and patterns fit together.
Rather than judging one screenshot in isolation, you can put your entire digital product in front of AI and ask it to understand, review, explain, explore, and design.
It compounds, too. ProUI reads each screen once and every later review reuses that reading, so the more of your product it holds, the less each question costs and the more context the answer has.
Pricing
Start free, grow into it
Every plan captures screens, puts them on a canvas, and lets you mark them up. The paid plans lift the limits and open up the AI work.
Coming soon
ProUI isn’t open for signup yet. The plans below are what goes live at launch.
| Feature | Free | Pro | Team | Enterprise |
|---|---|---|---|---|
| Price | $0 | $24/mo | $49/mo | Custom |
| Users | 1 | 1 | 3 included | Custom |
| Projects | 2 | Unlimited | Unlimited | Unlimited |
| Captured screens | Limited | Generous | Generous | Custom |
| Browser capture | Included | Included | Included | Included |
| Canvas / annotations | Included | Included | Included | Included |
| AI UI reviews | Limited | Included | Included | Included |
| Cross-screen AI analysis | Trial | Included | Included | Included |
| Review roles | General only | Included | Included | Included |
| Review focus | Overall only | Included | Included | Included |
| Review history | Latest only | Included | Included | Included |
| PDF export | Not included | Included | Included | Included |
| Wireframing | Included | Included | Included | Included |
| AI wireframe → design | Trial | Included | Included | Included |
| Collaboration | Not included | Not included | Included | Included |
| Guests/viewers | Not included | Not included | Unlimited | Unlimited |
| Design language | Not included | Included | Included | Included |
| Design decisions | Not included | Not included | Included | Included |
| Multiple apps/product | Not included | Included | Included | Included |
| Admin/security | Not included | Not included | Basic | Advanced |
See your whole product. Find what isn’t working. Design what comes next.
You don’t have to be a designer to communicate a better design.